Interesting that you chose a rogue clone as a test. Exactly what I did when the last much-touted release of Gemini came out: https://ehewlett.net/rogue.html
Some interesting similarities in the implementations, too, although mine was definitely not a “one-shot” (but then I don’t have a Wiz of my own yet to help me).
I also just ran the same test with Codex to see how OpenAI’s latest release would do. The result was more complex (partly because my prompt asked for more) and pretty good for a “one-shot”, but I was disappointed that the line-of-sight lighting and visibility was not implemented. Admittedly, I didn’t ask for it, but then I didn’t ask Gemini for that feature either.
Interesting stuff! So for Codex and OpenAI - really like it, but I still prefer Opus for „Agentic” work and I fine if that means a little bit worse coding.
On a game style - well, I love sts + it is more complex than snake :D
Interesting that you chose a rogue clone as a test. Exactly what I did when the last much-touted release of Gemini came out: https://ehewlett.net/rogue.html
Some interesting similarities in the implementations, too, although mine was definitely not a “one-shot” (but then I don’t have a Wiz of my own yet to help me).
I also just ran the same test with Codex to see how OpenAI’s latest release would do. The result was more complex (partly because my prompt asked for more) and pretty good for a “one-shot”, but I was disappointed that the line-of-sight lighting and visibility was not implemented. Admittedly, I didn’t ask for it, but then I didn’t ask Gemini for that feature either.
Interesting stuff! So for Codex and OpenAI - really like it, but I still prefer Opus for „Agentic” work and I fine if that means a little bit worse coding.
On a game style - well, I love sts + it is more complex than snake :D
Yeah, I’ve generally preferred Claude’s code to OpenAI’s, but I don’t have a subscription (yet) to Claude.
And—full agreement: Rogue has always been awesome!